Properties
Decoration properties share the same properties as items and a few of blocks, like solid
and pushReaction
Example of properties:
{
"properties": {
"rotate": false,
"rotateSmooth": false,
"placement": {
"floor": true,
"wall": false,
"ceiling": false
},
"glow": false,
"waterloggable": true,
"solid": false,
"display": "fixed",
"blockBase": "minecraft:stone",
"useItemParticles": true,
"showBreakParticles": true
}
}
rotate
:
Boolean (true/false) indicating whether the decoration can rotate (90° intervals)
Defaults to false
rotateSmooth
:
Boolean (true/false) indicating whether the decoration can rotate in 45° intervals
Defaults to false
placement
:
A set of options for placement options. Possible keys: "floor", "wall", "ceiling".
Default values:
{
"placement": {
"floor": true,
"wall": false,
"ceiling": false
}
}
glow
:
Boolean (true/false) indicating whether the decoration ignores ambient light and assumes light level 15.
Defaults to false
waterloggable
:
Boolean (true/false) indicating whether the decoration blocks can be waterlogged.
Defaults to true
solid
:
Boolean (true/false) indicating whether the decoration is solid - can be flushed away by water if set to false.
Defaults to true
display
:
Changes the item_display value used for the Item Display Entity of the decoration.
Can be none
, thirdperson_lefthand
, thirdperson_righthand
, firstperson_lefthand
, firstperson_righthand
, head
, gui
, ground
, and fixed
.
Defaults to fixed
.
showBreakParticles
Flag whether to show break particles.
Defaults to true
blockBase
Used for place & break sounds and particles if useItemParticles
is set to false
Defaults to minecraft:stone
useItemParticles
Flag whether to use item particles. Uses the particles of the block defined in blockBase
if set to false
.
Defaults to true
showBreakParticles
Flag whether to show break particles at all.
Defaults to true