Examples

See the datapack in the GitHub repository for more examples!

https://github.com/tomalbrc/filament/tree/main/example_datapack

Tip

All fields support either camelCase or snake_case!

Clown horn intrument

JSON

{ "id": "mynamespace:clown_horn", "vanillaItem": "minecraft:paper", "itemResource": { "models": { "default": "mynamespace:custom/misc/clown_horn" } }, "properties": { "stackSize": 1 }, "behaviour": { "instrument": { "sound": "mynamespace:misc.honk", "range": 64, "useDuration": 60 } } }

YAML:

id: mynamespace:clown_horn vanilla_item: minecraft:paper item_resource: models: default: mynamespace:custom/misc/clown_horn properties: stack_size: 1 behaviour: instrument: sound: mynamespace:misc.honk range: 64 use_duration: 60

Allay trap

JSON:

{ "id": "mynamespace:allay_bottle", "vanillaItem": "minecraft:carrot_on_a_stick", "itemTags": ["enchantable/durability"], "itemResource": { "models": { "default": "mynamespace:custom/traps/allay_bottle", "trapped": "mynamespace:custom/traps/allay_bottle_trapped" } }, "properties": { "durability": 20, "stackSize": 1 }, "behaviour": { "trap": { "types": ["minecraft:allay"], "useDuration": 120 } } }

YAML:

id: mynamespace:allay_bottle vanilla_item: minecraft:carrot_on_a_stick item_resource: models: default: mynamespace:custom/traps/allay_bottle trapped: mynamespace:custom/traps/allay_bottle_trapped properties: durability: 20 stack_size: 1 behaviour: trap: types: - minecraft:allay use_duration: 120

Hat (can be put into inventory/swapped like normal helmets)

JSON:

{ "id": "mynamespace:magic_hat", "vanillaItem": "minecraft:paper", "itemResource": { "models": { "default": "minecraft:custom/hats/magic_hat" } }, "properties": { "stackSize": 1 }, "components": { "minecraft:equippable": { "slot": "head", "swappable": true, "damage_on_hurt": true, "equip_on_interact": false } } }

YAML:

id: mynamespace:magic_hat vanilla_item: minecraft:paper item_resource: models: default: minecraft:custom/hats/magic_hat properties: stack_size: 1 components: minecraft:equippable: slot: head swappable: true damage_on_hurt: true equip_on_interact: false